The most lucrative part of the entertainment industry, according to a new study, is software and entertainment.
The study, conducted by security software company Checkpoint, surveyed nearly 2,000 security software developers and entertainment companies.
The research found that the entertainment software industry generates more revenue per employee than the security software industry.
The security software business is also more profitable.
It’s an industry that is well-positioned, but there are some significant obstacles in its path, Checkpoint said.
Checkpoint’s research found the security-software business is worth $5.7 billion annually.
Entertainment-software is worth more than $6.7 trillion.
Checkpoint says that, at the moment, the industry is at its weakest point.
“The industry is in the midst of a massive, and very complex, software vulnerability crisis,” Checkpoint CEO Scott McLeod said in a statement.
Security companies are not immune to the threats that plague the entertainment sector.
CheckPoint found that 70 percent of the security companies surveyed say they are facing cyberattacks or breaches of their networks.
However, CheckPoint’s findings show that many security companies, as well as entertainment companies, are investing in their software security.
The security-technology industry is seeing a shift away from a single-point-of-failure strategy, which relies on a single company to deliver security software, Check Point’s report found.
According to Checkpoint’s analysis, entertainment-software companies have invested in cybersecurity in the past five years, with the industry spending about $8.6 billion on security, with an additional $5 billion in software and $2.4 billion in entertainment.
Entertainment companies are also spending about the same amount on cybersecurity.
Security companies, in turn, are turning to technology to solve the problem.
The industry is shifting from a centralized solution that requires an individual to go into the cloud and perform a job to a decentralized solution that uses multiple layers of software to make sure that data can be safely transferred and stored in the cloud, Check Points report found, citing research from security software firm FireEye.
At the same time, the entertainment-technology sector is also looking to the cloud as a way to improve their security.
According to Check Point, in 2016, only 4 percent of entertainment-tech companies had cloud-based data protection solutions.
That number increased to 15 percent by 2019.
The entertainment-technologies market is expected to grow to $5 trillion by 2021, according Check Point.
The entertainment-platform industry is expected by Check Point to be worth about $3 trillion, with security-platforms like Check Point at the forefront of the industry.